In the course Innovative and Sustainable Development 1, we contacted the user experience company Okatima. We were asked to develop a concept for a VR simulator based on the experience of using a wheelchair. This product was intended to be used at the Kreativum experience center for all visitors, small and large, to move in a different way in an otherwise joystick-dominated VR simulation, and at the same time experience the feeling of the influencing forces on a “real” wheelchair. Great emphasis was placed on the development of solutions regarding safety in use, as well as the inclusion of all possible end users.
Emil Larsson, Edwin Östlund, Ruben Althini, Christoffer Brauer and Casper Gustafsson




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